Game design · UI/UX · game graphicsMobile game · 2020

Jigsaw Puzzle Deluxe

The bigger picture
from small
pieces

Art collections, familiar puzzle mechanics, and the satisfaction of every finished picture. Mobile game design from the first screen to the reward.

Build a puzzle
Puzzle collections in the original game interface
The Olive Trees painting and difficulty selection
Designed by GORYANIN BROTHERSAbout the project ↓

01 / Challenge

A puzzle that keeps you coming back

Jigsaw Puzzle Deluxe organizes individual images into themed collections. Players choose a set, open a painting, complete the puzzle, and gradually fill their collection.

We designed the screens and game elements: a dimensional logo, cards, buttons, difficulty badges, progress indicators, and rewards. Each next step needed to be clear, and completing a picture needed to feel meaningful.

ProductMobile
puzzle game
Our workUI/UX and visual
design
Project materialsLayouts and graphics
and states

02 / Interface

From a collection
to a painting

The dark background recedes. Light cards draw attention to the artwork, while gold accents highlight actions, progress, and achievements.

Themed collection selection: kittens, art, architecture, and space
01 / CollectionTheme, completed painting count, and available sets.
Art collection screen with a painting card and piece-count badge
02 / ArtworkTitle, artist, and difficulty before you start.
Puzzle completion screen with a gold reward and completion time
03 / ResultA reward for completing the puzzle and a link to the next one.

03 / Interactive demo

Now it's your
turn to build

Choose a painting and piece count. Drag pieces onto the board, or tap a piece and then its position. Start with 12 pieces to try the mechanics.

Loading the puzzle board…

A browser demo using the project's original graphics. The website includes basic puzzle assembly with three images and three difficulty levels. The catalog, purchases, and collection progression are shown in the design mockups.

04 / Game graphics

Character
in every button

Dimensional edges, soft shadows, and bright accents make the interface feel like a set of game objects. The puzzle shape reappears in icons, cards, and rewards.

Gold medal with puzzle symbol
Reward / a distinct moment of completion
Home buttonSettings buttonHint buttonEdge pieces button
Controls / recognizable game tools
Shop icon, default stateShop icon, pressed state
States / original vector artwork from Illustrator

05 / User flow

Every screen leads to
the next step

Before detailed artwork, we connected the screens in a working flow: entering a collection, choosing difficulty, playing, completing a puzzle, and returning to the set. Separate branches describe settings and additional features.

Jigsaw Puzzle Deluxe working flow: transitions between collections, levels, puzzle assembly, rewards, and settings
Working flow from the original project, 2020Explore the flow ↗
↖ All projectsAnother game worldSEA BLAST ↗

Let's discuss your project

What will your
digital product look like?

We shape user journeys and create interfaces with a character of their own.

Discuss your challenge
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